Thursday, February 4, 2010
Plastic Bumpz
As of now, the effect I am attempting to achieve is "unsteady". I also was thinking about "protuberance" (probably not a word), "deformed", and "agitated". If any of these make more sense that "unsteady" or if you have any other ideas that would be extremely helpful.
The "unsteady" effect is manifesting itself through the slight bends of the plastic as it is pounded out as well as the bow that will form in the plastic when is is hung in the curtain wall.
If anyone has any other ways to speed up the process of hitting each of these dimples one by one, that is probably my biggest concern right now.
(sorry for the bad images/backgrounds, I will put better ones up soon)
gossamer flashing
Aluminum
Crystaline Wax





I'm not sure if crystalline is the best descriptor for this, any suggestions?
Stuck in Phase 1

The premier piece still seems to be the emerald glass with Sobo. I have shifted my studies into the Pour-On resin for its strength, quicker drying time, and transparency. The reason I am stuck in phase one is the seemingly one dimensional character of the glass I received from the recylcing plant. The new glass is definitely a mosaic of greens, brown, blue, and clear. This blend gives the glass a stained glass attitude. As I move forward I am looking to give the effect a second layer. I need to explore this second layer quickly (for obvious reasons) and hope another latent quality reveals itself through larger scale testing.
More to come!
Spackle Extrusion



Wednesday, February 3, 2010
Fluid Glass

Tuesday, February 2, 2010


Monday, February 1, 2010
Mies Quote
-Mies
Do you think there is a link between the materials research we are currently doing and this quote from Mies?
Whats happening in tokyo.
Were all probably wondering why is this special? While I was in Tokyo I ran into alot of receipts and coupons that had these symbols on it. after asking one of the students I found out that if you take a picture of it on your cellphone the service will send you back deals and information or games! pretty crazy right?
N Building from Alexander Reeder on Vimeo.
heres the link to where I found it
Sunday, January 31, 2010
First post of the semester (Microcosm Spring 2010)
The question that I decided to focus on was "how can Spackle hold light?" (its a window installation after all) I have noticed is that when Spackle is thin enough, it can glow when the light hits it. The light then also shows imperfections in the Spackle compound I have created.
here are some images from my testing phase.







Saturday, November 7, 2009
Preliminary Thoughts on Microcosm Studio 2010
In the conventional (non-Microcosm) approach, digital design starts with a formal idea (i.e., a parti) or some other kind of geometry, which is tested visually through various simulations (e.g., models, renderings) before finally being constructed out of materials. The dominant flow is from digital to material. The digital is formative, while the material is conclusive. Microcosm reverses this flow, moving instead from material to digital. Through hands-on experimentation with materials and through the iterative fabrication of prototypes, designers find new creative potential in materials that inspires formal ideas. Armed with this insight, designers then encode a material’s interesting properties and behaviors, using this information to generate and explore digital simulations. Insight gained from this second wave of experiments then facilitates the fabrication of more prototypes. The flow becomes an iterative cycle from material to digital and back to material again.
The project sequence for this year’s studio reveals that Microcosm is grounded in materials research, prototyping and a careful consideration of the interaction between material systems and human inhabitants. Digital tools are engaged intensely in this effort, but the question is how to engage digital tools competitively and to our fullest advantage as we reshape the material world.
Project 1: PANEL
The first project introduces students to a method of materials research and prototyping. The final product is a full-scale prototype of one panel for a proposed curtainwall shading system.
Project 2: JIG
In the second project students learn how to extend the exploration of materials into the digital medium, using parametric thinking and mass-customization to augment understanding and creative control of materials. The final product is a large-scale model representing a design for a pedestrian bridge across a forested gorge in Grant Park on the south side of Milwaukee, which will replace a deteriorating existing bridge.
Project 3: LOW-TECH
Armed with a new set of principles and methods from the first two projects, students will tackle an expanded version of the challenge presented in Project Two. They will explore the creative potential of a cheap, off-the-shelf building system such as aluminum siding, electrical conduit or wood stud framing. Through creative materials research, iterative prototyping and parametric analysis, they will transform a banal, low-tech building system into an innovative ceiling or partition system. The final product is a full-scale ceiling or partition prototype. Because it is made out of cheap "Home Depot" materials, the cost of the prototype will be comparable to the kind of pristine basswood model students often make in a conventional studio, yet these seemingly ordinary "Home Depot" materials will be transformed into a customized, exotic, compelling, architectural organism.
Project 4: HABITATION
The first three projects focus on materials, building systems and the hands-on making of architectural fragments: panel, structure, ceiling, and wall. Project four shifts the focus from materials to space, asking questions about how people inhabit and experience buildings, and how designers can deploy material systems to offer meaningful habitation. The scale also increases to that of an entire building with multiple building systems and a program of spaces to be resolved on a real site. (The details of the program and site will be revealed later.)
Friday, November 6, 2009
Pike Loop





Thursday, November 5, 2009
Wednesday, October 28, 2009
Mobile Mass Customization
Tuesday, September 15, 2009
Mass-Customization for your Basement
With wavering uncertainty over the future of the RP Lab, and the missed opportunity to test design ideas at full-scale, I researched 3-axis CNC systems.
I settled on a design that I thought would prove the most robust after certain compromises were made: Stiffness had to be weighed against portability and speed with budget.
The end result is a machine that is by no means industrial, but is very versatile. For instance, the plate that mounts the router spindle can be swapped for a plasma cutting setup. I can cut most non-metallic materials and even some non-ferrous metals (at slow speed with a router spindle).
The cutting product on the video is unimpressive, a few scribbles I threw into microstation. I have, just recently, cut some geometric patterns with great results. So far, I been within +/-.01" accuracy.